A pump house carved into hillside terrain. An old concept that was original created in Revit and exported to Unity and Lumion for animation
Screen grabs from 2 pump house projects I built many moons ago. Most of the modeling was done either in Max, Revit, Maya or most recently Blender. I use Lumion or Unreal for the re-time & PRB material renderings.
An old concept that I'm currently using as a 'test' scene for a keyframer/spline animation tool
Mix of POV utilities
Test project using a structured directory tree for viewing multiple asset types including materials, images, color_maps, objects, spline paths....
An updated version of fish_13 with topo and environment
Updated Jack-in-the-box on a cluttered workbench
blob topos and forms using POV macros to generate organic forms
My current fly model staged in a sink drain.
Mech fish model staged in a simple scene. Will be using this for future work.
Beetle model using Blender to generate data points for blobs and cubic spline sweeps.
Box map setup on Round_Box() function. Macro for dicing and projecting bitmap images onto Round_Box object.