pump house

A pump house carved into hillside terrain. An old concept that was original created in Revit and exported to Unity and Lumion for animation

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pump house - past work and reference

Screen grabs from 2 pump house projects I built many moons ago. Most of the modeling was done either in Max, Revit, Maya or most recently Blender. I use Lumion or Unreal for the re-time & PRB material renderings.

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The Nest

An old concept that I'm currently using as a 'test' scene for a keyframer/spline animation tool

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Utilities

Mix of POV utilities

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pov project viewer

Test project using a structured directory tree for viewing multiple asset types including materials, images, color_maps, objects, spline paths....

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fish_14

An updated version of fish_13 with topo and environment

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Jacks Workbench

Updated Jack-in-the-box on a cluttered workbench

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blob topos

blob topos and forms using POV macros to generate organic forms

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flies in drain

My current fly model staged in a sink drain.

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robot fish

Mech fish model staged in a simple scene. Will be using this for future work.

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Beetle

Beetle model using Blender to generate data points for blobs and cubic spline sweeps.

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box map macro

Box map setup on Round_Box() function. Macro for dicing and projecting bitmap images onto Round_Box object.

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