Updated train model - triangles generated from Blender via Wavefront (.obj) - POV objects parsed from exported .x3D file. Good old VRML X3D fully represents three-dimensional (3D) data and easy to read the ASCII
Beetles staged in odd blob trees. Converted the Blender blob position and scale to POV object code via the .x3D format. I also used Blended to write a point array for light positions. Light me some bud.