A pump house carved into hillside terrain. An old concept that was original created in Revit and exported to Unity and Lumion for animation
Screen grabs from 2 pump house projects I built many moons ago. Most of the modeling was done either in Max, Revit, Maya or most recently Blender. I use Lumion or Unreal for the re-time & PRB material renderings.
An old concept that I'm currently using as a 'test' scene for a keyframer/spline animation tool
Mix of POV utilities
Test project using a structured directory tree for viewing multiple asset types including materials, images, color_maps, objects, spline paths....
An updated version of fish_13 with topo and environment
Updated Jack-in-the-box on a cluttered workbench
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