The Nest

This started as a sketch years ago with many rendering iterations along the way. The scene is currently being used to test some modeling and programming ideas. I've coded a few tools in PureBasic to help speed the process of scene building in POV. I used Blender for modeling the floating tentacle splines, the pavilion structure, and to visualize the height field topography and plant placement. I exported the topo & pavilion as .obj and used the Ivy Generator to create the growing vines.