art + code

pov raytraced images & scene files


blob topos

blob topos

blob topos and forms using POV macros to generate organic forms

fish_14

fish_14

An updated version of fish_13 with topo and environment

Jacks Workbench

Jacks Workbench

Updated Jack-in-the-box on a cluttered workbench

flies in drain

flies in drain

My current fly model staged in a sink drain.

robot fish

robot fish

Mech fish model staged in a simple scene. Will be using this for future work.

Beetle

Beetle

Beetle model using Blender to generate data points for blobs and cubic spline sweeps.

POV keyframer

POV keyframer

POV keyframer. Scene file and macros for creating smooth interpolation between position and time. Builds and writes a array.inc file. The keyframed path rendering generates a grayscale ramp that can be used as image displacement

view samples

view samples

An executable and a macro for viewing a material library. Hacked this out so I could study materials as I tweaked them.

box map macro

box map macro

Box map setup on Round_Box() function. Macro for dicing and projecting bitmap images onto Round_Box object. I was using to generate architectural parts for another project. I centered the output position to conform to Blender and offset the x mapping so front and sides don't match

train

train

Updated train model - triangles generated from Blender via Wavefront (.obj) - POV objects parsed from exported .x3D file. Good old VRML X3D fully represents three-dimensional (3D) data and easy to read the ASCII

rock

rock

rock object using the iso surface function on a rounded_box and a rock texture map. Renders slow but love the look.

Beetles and Blobs

Beetles and Blobs

Beetles staged in odd blob trees. Converted the Blender blob position and scale to POV object code via the .x3D format. I also used Blended to write a point array for light positions. Light me some bud.


  • 3984 Ohio 229, Ashley, OH, USA

____________